Industries of Velinor
Where Velinor's growth comes from — its mix of industries and how each is growing this month. Each rectangle is an industry, sized by its share of Velinor's economy.
Industry mix
Each figure below is that industry's share of the economy — the country grows fastest where its fast-growing industries are largest.
| Industry | Share | Growth this month | GDP | World rank |
|---|---|---|---|---|
|
Consumer Goods & Retail
Specialism
|
38.2% |
+1.7%
globally
Velinor
+1.5%
|
$1.76tn | #6 of 52 |
|
Financial Services
Specialism
|
24.7% |
-0.6%
globally
Velinor
+2.1%
|
$1.13tn | #6 of 50 |
|
Professional Services
|
12.2% |
+2.4%
globally
Velinor
+2.3%
|
$558.86bn | #20 of 52 |
|
Technology
|
5.7% |
+5.5%
globally
Velinor
+7.4%
|
$261.05bn | #16 of 45 |
|
Tourism & Hospitality
|
3.1% |
+0.2%
globally
Velinor
+0.4%
|
$142.47bn | #21 of 42 |
|
Agriculture & Food
|
2.8% |
+0.2%
globally
Velinor
+1.2%
|
$129.14bn | #20 of 52 |
|
Automotive
|
2.8% |
-0.5%
globally
Velinor
-0.4%
|
$128.23bn | #14 of 34 |
|
Oil & Gas
|
2.7% |
-0.5%
globally
Velinor
+4.5%
|
$123.17bn | #9 of 22 |
|
Aerospace & Defence
|
2.7% |
+1.8%
globally
Velinor
+3.8%
|
$122.71bn | #9 of 26 |
|
Pharmaceuticals
|
1.6% |
+1.6%
globally
Velinor
+2.6%
|
$74.91bn | #20 of 39 |
|
Media & Entertainment
|
1.4% |
+1.6%
globally
Velinor
+1.9%
|
$65.72bn | #23 of 43 |
|
Mining & Metals
|
1.1% |
+1.6%
globally
Velinor
+2.4%
|
$51.01bn | #12 of 18 |
|
AI Development
|
1.1% |
+11.6%
globally
Velinor
+17.3%
|
$48.72bn | #9 of 28 |
Global rates are the world-wide growth for each industry this month. Where enough history exists, Velinor's own rate for that industry is shown too — it moves slightly around the global rate with local conditions. World rank is by that industry's total GDP among all countries.
Laws shaping growth
Velinor's laws don't just shift opinion — some of them speed up or slow down particular industries every month. Only laws currently set away from a neutral position appear here; every other law leaves growth alone.
| Law | In force | Effect on annual growth |
|---|---|---|
|
AI Development & Safety
No restrictions; accelerate AI
|
No restrictions; accelerate AI |
AI Development
+6
Technology
+3
|
|
Fossil Fuel Extraction
Maximise domestic extraction
|
Maximise domestic extraction |
Oil & Gas
+4
Mining & Metals
+1
|
|
Banking & Financial Regulation
Deregulated financial centre
|
Deregulated financial centre |
Financial Services
+3
Agriculture & Food
-0.5
Automotive
-0.5
Mining & Metals
-0.5
|
|
Arms Exports
Sell arms with minimal restriction
|
Sell arms with minimal restriction |
Aerospace & Defence
+2
|
|
Agricultural Market Regime
Open agricultural trade; intervention only in emergencies
|
Open agricultural trade; intervention only in emergencies |
Agriculture & Food
+1.5
|
|
Carbon Pricing
No carbon price
|
No carbon price |
Oil & Gas
+1
Automotive
+0.5
Mining & Metals
+0.5
|
|
Clinical Trials & Drug Approval
Conditional licences on early evidence; rapid regulator review
|
Conditional licences on early evidence; rapid regulator review |
Pharmaceuticals
+1
|
|
Automation & the Workforce
Permit automation with strong retraining/transition rights
|
Permit automation with strong retraining/transition rights |
Technology
-0.5
|
|
Foreign Investment & Takeovers
Government veto over foreign takeovers of strategic firms
|
Government veto over foreign takeovers of strategic firms |
Financial Services
-0.5
Technology
-0.5
|
|
Video Game Regulation
Industry self-rating; no statutory limits
|
Industry self-rating; no statutory limits |
Media & Entertainment
+0.5
|
Figures are annual percentage points added to (or taken off) that industry's growth rate for as long as the law stands — they stack with the global rate for the industry shown above. Greyed-out industries aren't part of Velinor's economy, so those impacts do nothing here until the sector exists. Change the law and the effect changes with it — see Velinor's laws.