Industries of Velinor

Where Velinor's growth comes from — its mix of industries and how each is growing this month. Each rectangle is an industry, sized by its share of Velinor's economy.

Industry mix

Each figure below is that industry's share of the economy — the country grows fastest where its fast-growing industries are largest.

Blended growth
+2.31%
Annualised, across the whole mix
Industry Share Growth this month GDP World rank
Specialism
38.2%
+1.7% globally Velinor +1.5%
$1.76tn #6 of 52
Specialism
24.7%
-0.6% globally Velinor +2.1%
$1.13tn #6 of 50
12.2%
+2.4% globally Velinor +2.3%
$558.86bn #20 of 52
5.7%
+5.5% globally Velinor +7.4%
$261.05bn #16 of 45
3.1%
+0.2% globally Velinor +0.4%
$142.47bn #21 of 42
2.8%
+0.2% globally Velinor +1.2%
$129.14bn #20 of 52
2.8%
-0.5% globally Velinor -0.4%
$128.23bn #14 of 34
2.7%
-0.5% globally Velinor +4.5%
$123.17bn #9 of 22
2.7%
+1.8% globally Velinor +3.8%
$122.71bn #9 of 26
1.6%
+1.6% globally Velinor +2.6%
$74.91bn #20 of 39
1.4%
+1.6% globally Velinor +1.9%
$65.72bn #23 of 43
1.1%
+1.6% globally Velinor +2.4%
$51.01bn #12 of 18
1.1%
+11.6% globally Velinor +17.3%
$48.72bn #9 of 28

Global rates are the world-wide growth for each industry this month. Where enough history exists, Velinor's own rate for that industry is shown too — it moves slightly around the global rate with local conditions. World rank is by that industry's total GDP among all countries.

Laws shaping growth

Velinor's laws don't just shift opinion — some of them speed up or slow down particular industries every month. Only laws currently set away from a neutral position appear here; every other law leaves growth alone.

Law Effect on annual growth
AI Development & Safety
No restrictions; accelerate AI
AI Development +6 Technology +3
Fossil Fuel Extraction
Maximise domestic extraction
Oil & Gas +4 Mining & Metals +1
Banking & Financial Regulation
Deregulated financial centre
Financial Services +3 Agriculture & Food -0.5 Automotive -0.5 Mining & Metals -0.5
Arms Exports
Sell arms with minimal restriction
Aerospace & Defence +2
Agricultural Market Regime
Open agricultural trade; intervention only in emergencies
Agriculture & Food +1.5
Carbon Pricing
No carbon price
Oil & Gas +1 Automotive +0.5 Mining & Metals +0.5
Clinical Trials & Drug Approval
Conditional licences on early evidence; rapid regulator review
Pharmaceuticals +1
Automation & the Workforce
Permit automation with strong retraining/transition rights
Technology -0.5
Foreign Investment & Takeovers
Government veto over foreign takeovers of strategic firms
Financial Services -0.5 Technology -0.5
Video Game Regulation
Industry self-rating; no statutory limits
Media & Entertainment +0.5

Figures are annual percentage points added to (or taken off) that industry's growth rate for as long as the law stands — they stack with the global rate for the industry shown above. Greyed-out industries aren't part of Velinor's economy, so those impacts do nothing here until the sector exists. Change the law and the effect changes with it — see Velinor's laws.

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