Economy of Velinor

Output, growth and how Velinor compares to the world.

Current economy

GDP per capita
$61,197
Actual (per adult)
Total GDP
$4,595.9bn
National output
Unemployment
7.6%
Of the working-age population
Income inequality
4.0×
High vs low earners

Total GDP by earner band

Retired
No GDP contribution
21.0% of population
Set by the retirement-age law: electors at or above the threshold are retired
Unemployed
No GDP contribution
6.0% of total population (including non-working age)
Low earners
$417.1bn GDP
$29,232 avg per person
19.0% of population
9.1% of GDP
Medium earners
$1,524.1bn GDP
$57,984 avg per person
35.0% of population
33.2% of GDP
High earners
$1,404.5bn GDP
$116,886 avg per person
16.0% of population
30.6% of GDP
Elite earners
$1,250.2bn GDP
$554,889 avg per person
3.0% of population
27.2% of GDP

International comparison

Total GDP ranking
#13 of 52
GDP per capita ranking
#11 of 52

View the full international league table →

Economic history

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Laws shaping growth

Velinor's laws don't just shift opinion — some of them speed up or slow down particular industries every month. Only laws currently set away from a neutral position appear here; every other law leaves growth alone.

Law Effect on annual growth
AI Development & Safety
No restrictions; accelerate AI
AI Development +6 Technology +3
Fossil Fuel Extraction
Maximise domestic extraction
Oil & Gas +4 Mining & Metals +1
Banking & Financial Regulation
Deregulated financial centre
Financial Services +3 Agriculture & Food -0.5 Automotive -0.5 Mining & Metals -0.5
Arms Exports
Sell arms with minimal restriction
Aerospace & Defence +2
Agricultural Market Regime
Open agricultural trade; intervention only in emergencies
Agriculture & Food +1.5
Carbon Pricing
No carbon price
Oil & Gas +1 Automotive +0.5 Mining & Metals +0.5
Clinical Trials & Drug Approval
Conditional licences on early evidence; rapid regulator review
Pharmaceuticals +1
Automation & the Workforce
Permit automation with strong retraining/transition rights
Technology -0.5
Foreign Investment & Takeovers
Government veto over foreign takeovers of strategic firms
Financial Services -0.5 Technology -0.5
Video Game Regulation
Industry self-rating; no statutory limits
Media & Entertainment +0.5

Figures are annual percentage points added to (or taken off) that industry's growth rate for as long as the law stands — they stack with the global rate for the industry shown above. Greyed-out industries aren't part of Velinor's economy, so those impacts do nothing here until the sector exists. Change the law and the effect changes with it — see Velinor's laws.

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