Industries of Saxenheim

Where Saxenheim's growth comes from — its mix of industries and how each is growing this month. Each rectangle is an industry, sized by its share of Saxenheim's economy.

Industry mix

Each figure below is that industry's share of the economy — the country grows fastest where its fast-growing industries are largest.

Blended growth
+3.01%
Annualised, across the whole mix
Industry Share Growth this month GDP World rank
Specialism
22.7%
+1.6% globally Saxenheim +3.0%
$1.42tn #2 of 43
19.4%
+1.7% globally Saxenheim -0.4%
$1.21tn #8 of 52
18.9%
+2.4% globally Saxenheim +2.6%
$1.18tn #10 of 52
16.1%
+5.5% globally Saxenheim +14.4%
$1.01tn #10 of 45
11.0%
-0.5% globally Saxenheim -2.4%
$684.7bn #5 of 34
6.5%
-0.6% globally Saxenheim -0.7%
$405.19bn #16 of 50
4.4%
+0.2% globally Saxenheim -2.1%
$277bn #12 of 52
1.1%
+11.6% globally Saxenheim +14.8%
$65.66bn #5 of 28

Global rates are the world-wide growth for each industry this month. Where enough history exists, Saxenheim's own rate for that industry is shown too — it moves slightly around the global rate with local conditions. World rank is by that industry's total GDP among all countries.

Laws shaping growth

Saxenheim's laws don't just shift opinion — some of them speed up or slow down particular industries every month. Only laws currently set away from a neutral position appear here; every other law leaves growth alone.

Law Effect on annual growth
AI Development & Safety
Light-touch, pro-innovation
AI Development +3 Technology +1.5
Streaming & Content Regulation
Open market with foreign broadcaster ownership allowed and platform interoperability required
Media & Entertainment +1.5
Agricultural Environmental Standards
Strict limits on pesticides and nitrogen, with mandatory buffer strips
Agriculture & Food -1
Broadband & Digital Access
Universal service obligation; every home entitled to a connection
Technology +1
Carbon Pricing
Economy-wide carbon price at a moderate rate
Oil & Gas -1.5 Automotive -1 Mining & Metals -1 Aerospace & Defence -0.5 Technology +0.5
Vehicle Emissions Standards
Strict emissions standards with immediate enforcement and heavy fines
Automotive -1
Food Safety Regulation
Strict standards, unannounced inspections and published hygiene ratings
Agriculture & Food -0.5 Consumer Goods & Retail -0.5
Industrial Pollution & Water
Strict air and water limits, actively inspected
Mining & Metals -1 Agriculture & Food -0.5 Consumer Goods & Retail -0.5 Oil & Gas -0.5
Waste Management
Deposit-return schemes, compulsory household separation and landfill caps
Consumer Goods & Retail -0.5
Water Usage & Allocation
Compulsory metering and conservation targets
Agriculture & Food -0.5
Zero-Hour & On-Call Contracts
Right to request fixed hours after 12 weeks, plus an on-call pay premium
Consumer Goods & Retail -0.5 Tourism & Hospitality -0.5
Arms Exports
Sell arms with minimal restriction
Aerospace & Defence +2
Fossil Fuel Extraction
Ban all new extraction
Oil & Gas -4
Tourist Visa Policy
Visa-free entry for allied and reciprocal countries
Tourism & Hospitality +0.8
Workplace Safety
Strict standards, frequent unannounced inspections, heavy fines
Mining & Metals -0.5

Figures are annual percentage points added to (or taken off) that industry's growth rate for as long as the law stands — they stack with the global rate for the industry shown above. Greyed-out industries aren't part of Saxenheim's economy, so those impacts do nothing here until the sector exists. Change the law and the effect changes with it — see Saxenheim's laws.

Global events shaping growth

World events resolved by global decision can temporarily speed up or slow down particular industries — a solar storm battering technology, a subsidy boosting a sector. Only effects currently in force appear here; each fades on its own end date.

Event Effect on annual growth
Rein In the Tech Giants
Technology +6

Figures are annual percentage points added to (or taken off) that industry's growth rate while the effect lasts — they stack with the global rate and any standing laws above. Greyed-out industries aren't part of Saxenheim's economy, so those effects do nothing here until the sector exists. Hover an industry to see when the effect ends.

?
Game Wiki
Feature Roadmap
Bug report