Economy of Saxenheim

Output, growth and how Saxenheim compares to the world.

Current economy

GDP per capita
$59,438
Actual (per adult)
Total GDP
$6,252.9bn
National output
Unemployment
6.0%
Of the working-age population
Income inequality
4.0×
High vs low earners

Total GDP by earner band

Retired
No GDP contribution
17.0% of population
Set by the retirement-age law: electors at or above the threshold are retired
Unemployed
No GDP contribution
5.0% of total population (including non-working age)
Low earners
$596.0bn GDP
$29,817 avg per person
19.0% of population
9.5% of GDP
Medium earners
$2,174.0bn GDP
$59,044 avg per person
35.0% of population
34.8% of GDP
High earners
$2,878.0bn GDP
$118,946 avg per person
23.0% of population
46.0% of GDP
Elite earners
$604.9bn GDP
$575,018 avg per person
1.0% of population
9.7% of GDP

International comparison

Total GDP ranking
#8 of 52
GDP per capita ranking
#16 of 52

View the full international league table →

Economic history

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Laws shaping growth

Saxenheim's laws don't just shift opinion — some of them speed up or slow down particular industries every month. Only laws currently set away from a neutral position appear here; every other law leaves growth alone.

Law Effect on annual growth
AI Development & Safety
Light-touch, pro-innovation
AI Development +3 Technology +1.5
Streaming & Content Regulation
Open market with foreign broadcaster ownership allowed and platform interoperability required
Media & Entertainment +1.5
Agricultural Environmental Standards
Strict limits on pesticides and nitrogen, with mandatory buffer strips
Agriculture & Food -1
Broadband & Digital Access
Universal service obligation; every home entitled to a connection
Technology +1
Carbon Pricing
Economy-wide carbon price at a moderate rate
Oil & Gas -1.5 Automotive -1 Mining & Metals -1 Aerospace & Defence -0.5 Technology +0.5
Vehicle Emissions Standards
Strict emissions standards with immediate enforcement and heavy fines
Automotive -1
Food Safety Regulation
Strict standards, unannounced inspections and published hygiene ratings
Agriculture & Food -0.5 Consumer Goods & Retail -0.5
Industrial Pollution & Water
Strict air and water limits, actively inspected
Mining & Metals -1 Agriculture & Food -0.5 Consumer Goods & Retail -0.5 Oil & Gas -0.5
Waste Management
Deposit-return schemes, compulsory household separation and landfill caps
Consumer Goods & Retail -0.5
Water Usage & Allocation
Compulsory metering and conservation targets
Agriculture & Food -0.5
Zero-Hour & On-Call Contracts
Right to request fixed hours after 12 weeks, plus an on-call pay premium
Consumer Goods & Retail -0.5 Tourism & Hospitality -0.5
Arms Exports
Sell arms with minimal restriction
Aerospace & Defence +2
Fossil Fuel Extraction
Ban all new extraction
Oil & Gas -4
Tourist Visa Policy
Visa-free entry for allied and reciprocal countries
Tourism & Hospitality +0.8
Workplace Safety
Strict standards, frequent unannounced inspections, heavy fines
Mining & Metals -0.5

Figures are annual percentage points added to (or taken off) that industry's growth rate for as long as the law stands — they stack with the global rate for the industry shown above. Greyed-out industries aren't part of Saxenheim's economy, so those impacts do nothing here until the sector exists. Change the law and the effect changes with it — see Saxenheim's laws.

Global events shaping growth

World events resolved by global decision can temporarily speed up or slow down particular industries — a solar storm battering technology, a subsidy boosting a sector. Only effects currently in force appear here; each fades on its own end date.

Event Effect on annual growth
Rein In the Tech Giants
Technology +6

Figures are annual percentage points added to (or taken off) that industry's growth rate while the effect lasts — they stack with the global rate and any standing laws above. Greyed-out industries aren't part of Saxenheim's economy, so those effects do nothing here until the sector exists. Hover an industry to see when the effect ends.

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