Economy of Ludenholm

Output, growth and how Ludenholm compares to the world.

Current economy

GDP per capita
$67,052
Actual (per adult)
Total GDP
$2,514.4bn
National output
Unemployment
4.5%
Of the working-age population
Income inequality
4.0×
High vs low earners

Total GDP by earner band

Retired
No GDP contribution
11.0% of population
Set by the retirement-age law: electors at or above the threshold are retired
Unemployed
No GDP contribution
4.0% of total population (including non-working age)
Low earners
$293.5bn GDP
$28,990 avg per person
27.0% of population
11.7% of GDP
Medium earners
$685.4bn GDP
$58,955 avg per person
31.0% of population
27.3% of GDP
High earners
$1,097.2bn GDP
$117,037 avg per person
25.0% of population
43.6% of GDP
Elite earners
$438.3bn GDP
$584,444 avg per person
2.0% of population
17.4% of GDP

International comparison

Total GDP ranking
#24 of 52
GDP per capita ranking
#7 of 52

View the full international league table →

Economic history

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Laws shaping growth

Ludenholm's laws don't just shift opinion — some of them speed up or slow down particular industries every month. Only laws currently set away from a neutral position appear here; every other law leaves growth alone.

Law Effect on annual growth
AI Development & Safety
Light-touch, pro-innovation
AI Development +3 Technology +1.5
Banking & Financial Regulation
Capital controls, separated retail/investment banking
Financial Services -2
Broadband & Digital Access
State-owned national broadband network
Technology -1.5
Carbon Pricing
Economy-wide carbon price at a moderate rate
Oil & Gas -1.5 Automotive -1 Mining & Metals -1 Aerospace & Defence -0.5 Technology +0.5
Industrial Pollution & Water
Strict air and water limits, actively inspected
Mining & Metals -1 Agriculture & Food -0.5 Consumer Goods & Retail -0.5 Oil & Gas -0.5
Vehicle Emissions Standards
Strict emissions standards with immediate enforcement and heavy fines
Automotive -1
Waste Management
State-run circular economy system with zero-waste targets
Consumer Goods & Retail -1
Tourist Visa Policy
Visa-free entry for allied and reciprocal countries
Tourism & Hospitality +0.8
Automation & the Workforce
Permit automation with strong retraining/transition rights
Technology -0.5
Food Safety Regulation
Strict standards, unannounced inspections and published hygiene ratings
Agriculture & Food -0.5 Consumer Goods & Retail -0.5
Water Usage & Allocation
Compulsory metering and conservation targets
Agriculture & Food -0.5
Workplace Safety
Strict standards, frequent unannounced inspections, heavy fines
Mining & Metals -0.5
Zero-Hour & On-Call Contracts
Right to request fixed hours after 12 weeks, plus an on-call pay premium
Consumer Goods & Retail -0.5 Tourism & Hospitality -0.5
Arms Exports
Export only to close allies
Aerospace & Defence -1
Fossil Fuel Extraction
Ban all new extraction
Oil & Gas -4

Figures are annual percentage points added to (or taken off) that industry's growth rate for as long as the law stands — they stack with the global rate for the industry shown above. Greyed-out industries aren't part of Ludenholm's economy, so those impacts do nothing here until the sector exists. Change the law and the effect changes with it — see Ludenholm's laws.

Global events shaping growth

World events resolved by global decision can temporarily speed up or slow down particular industries — a solar storm battering technology, a subsidy boosting a sector. Only effects currently in force appear here; each fades on its own end date.

Event Effect on annual growth
Rein In the Tech Giants
Technology +6

Figures are annual percentage points added to (or taken off) that industry's growth rate while the effect lasts — they stack with the global rate and any standing laws above. Greyed-out industries aren't part of Ludenholm's economy, so those effects do nothing here until the sector exists. Hover an industry to see when the effect ends.

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