Economy of Zorath

Output, growth and how Zorath compares to the world.

Current economy

GDP per capita
$31,164
Actual (per adult)
Total GDP
$4,730.7bn
National output
Unemployment
3.9%
Of the working-age population
Income inequality
4.0×
High vs low earners

Total GDP by earner band

Retired
No GDP contribution
45.8% of population
Set by the retirement-age law: electors at or above the threshold are retired
Unemployed
No GDP contribution
2.1% of total population (including non-working age)
Low earners
$708.0bn GDP
$27,983 avg per person
16.7% of population
15.0% of GDP
Medium earners
$2,059.8bn GDP
$56,637 avg per person
24.0% of population
43.5% of GDP
High earners
$1,962.9bn GDP
$112,852 avg per person
11.5% of population
41.5% of GDP
Elite earners
$0.0bn GDP
$0 avg per person
0.0% of population
0.0% of GDP

International comparison

Total GDP ranking
#11 of 52
GDP per capita ranking
#50 of 52

View the full international league table →

Economic history

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Laws shaping growth

Zorath's laws don't just shift opinion — some of them speed up or slow down particular industries every month. Only laws currently set away from a neutral position appear here; every other law leaves growth alone.

Law Effect on annual growth
AI Development & Safety
No restrictions; accelerate AI
AI Development +6 Technology +3
Fossil Fuel Extraction
Maximise domestic extraction
Oil & Gas +4 Mining & Metals +1
Banking & Financial Regulation
Deregulated financial centre
Financial Services +3 Agriculture & Food -0.5 Automotive -0.5 Mining & Metals -0.5
Agricultural Market Regime
No tariffs, marketing boards or price support of any kind
Agriculture & Food +2.5
Arms Exports
Sell arms with minimal restriction
Aerospace & Defence +2
Automation & the Workforce
Actively incentivise automation
Technology +2 Professional Services +1
Prescription Drug Pricing
Manufacturers set prices freely
Pharmaceuticals +1.5
Retail Planning & Licensing
No planning or licensing controls on retail at all
Consumer Goods & Retail +1.5
Streaming & Content Regulation
Open market with foreign broadcaster ownership allowed and platform interoperability required
Media & Entertainment +1.5
Carbon Pricing
No carbon price
Oil & Gas +1 Automotive +0.5 Mining & Metals +0.5
Foreign Investment & Takeovers
No restrictions on foreign investment or takeovers
Financial Services +1 Technology +1
Video Game Regulation
No regulation of what is made or sold, including to minors
Media & Entertainment +1
Water Usage & Allocation
No restrictions on abstraction or use
Agriculture & Food +1
Industrial Pollution & Water
Industry sets its own standards
Mining & Metals +1 Agriculture & Food +0.5 Consumer Goods & Retail +0.5 Oil & Gas +0.5
Online Retail & Marketplaces
Marketplaces need a state licence and a local presence
Consumer Goods & Retail -0.5
Price-Gouging Regulation
No restrictions; prices follow supply and demand, emergencies included
Consumer Goods & Retail +0.5
Vehicle Emissions Standards
No vehicle emissions standards whatsoever
Automotive +1 Oil & Gas +0.5

Figures are annual percentage points added to (or taken off) that industry's growth rate for as long as the law stands — they stack with the global rate for the industry shown above. Greyed-out industries aren't part of Zorath's economy, so those impacts do nothing here until the sector exists. Change the law and the effect changes with it — see Zorath's laws.

Global events shaping growth

World events resolved by global decision can temporarily speed up or slow down particular industries — a solar storm battering technology, a subsidy boosting a sector. Only effects currently in force appear here; each fades on its own end date.

Event Effect on annual growth
Rein In the Tech Giants
Technology +6

Figures are annual percentage points added to (or taken off) that industry's growth rate while the effect lasts — they stack with the global rate and any standing laws above. Greyed-out industries aren't part of Zorath's economy, so those effects do nothing here until the sector exists. Hover an industry to see when the effect ends.

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