Economy of Magna Taura

Output, growth and how Magna Taura compares to the world.

Current economy

GDP per capita
$61,131
Actual (per adult)
Total GDP
$5,355.0bn
National output
Unemployment
8.0%
Of the working-age population
Income inequality
4.0×
High vs low earners

Total GDP by earner band

Retired
No GDP contribution
25.0% of population
Set by the retirement-age law: electors at or above the threshold are retired
Unemployed
No GDP contribution
6.0% of total population (including non-working age)
Low earners
$613.4bn GDP
$31,828 avg per person
22.0% of population
11.5% of GDP
Medium earners
$1,495.9bn GDP
$63,248 avg per person
27.0% of population
27.9% of GDP
High earners
$2,104.5bn GDP
$126,439 avg per person
19.0% of population
39.3% of GDP
Elite earners
$1,141.3bn GDP
$651,411 avg per person
1.0% of population
21.3% of GDP

International comparison

Total GDP ranking
#10 of 52
GDP per capita ranking
#12 of 52

View the full international league table →

Economic history

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Laws shaping growth

Magna Taura's laws don't just shift opinion — some of them speed up or slow down particular industries every month. Only laws currently set away from a neutral position appear here; every other law leaves growth alone.

Law Effect on annual growth
AI Development & Safety
No restrictions; accelerate AI
AI Development +6 Technology +3
Automation & the Workforce
Actively incentivise automation
Technology +2 Professional Services +1
Banking & Financial Regulation
Light-touch regulation
Financial Services +1.5
Fossil Fuel Extraction
Licensed extraction with limits
Oil & Gas +1
Vehicle Emissions Standards
No vehicle emissions standards whatsoever
Automotive +1 Oil & Gas +0.5
Arms Exports
Sell arms with minimal restriction
Aerospace & Defence +2

Figures are annual percentage points added to (or taken off) that industry's growth rate for as long as the law stands — they stack with the global rate for the industry shown above. Greyed-out industries aren't part of Magna Taura's economy, so those impacts do nothing here until the sector exists. Change the law and the effect changes with it — see Magna Taura's laws.

Global events shaping growth

World events resolved by global decision can temporarily speed up or slow down particular industries — a solar storm battering technology, a subsidy boosting a sector. Only effects currently in force appear here; each fades on its own end date.

Event Effect on annual growth
Rein In the Tech Giants
Technology +6

Figures are annual percentage points added to (or taken off) that industry's growth rate while the effect lasts — they stack with the global rate and any standing laws above. Greyed-out industries aren't part of Magna Taura's economy, so those effects do nothing here until the sector exists. Hover an industry to see when the effect ends.

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