Economy of Kalpetia

Output, growth and how Kalpetia compares to the world.

Current economy

GDP per capita
$41,121
Actual (per adult)
Total GDP
$1,982.0bn
National output
Unemployment
8.8%
Of the working-age population
Income inequality
4.0×
High vs low earners

Total GDP by earner band

Retired
No GDP contribution
31.3% of population
Set by the retirement-age law: electors at or above the threshold are retired
Unemployed
No GDP contribution
6.1% of total population (including non-working age)
Low earners
$204.7bn GDP
$26,277 avg per person
16.2% of population
10.3% of GDP
Medium earners
$764.7bn GDP
$52,357 avg per person
30.3% of population
38.6% of GDP
High earners
$757.3bn GDP
$103,695 avg per person
15.2% of population
38.2% of GDP
Elite earners
$255.3bn GDP
$524,397 avg per person
1.0% of population
12.9% of GDP

International comparison

Total GDP ranking
#26 of 52
GDP per capita ranking
#49 of 52

View the full international league table →

Economic history

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Laws shaping growth

Kalpetia's laws don't just shift opinion — some of them speed up or slow down particular industries every month. Only laws currently set away from a neutral position appear here; every other law leaves growth alone.

Law Effect on annual growth
Fossil Fuel Extraction
Maximise domestic extraction
Oil & Gas +4 Mining & Metals +1
Banking & Financial Regulation
Deregulated financial centre
Financial Services +3 Agriculture & Food -0.5 Automotive -0.5 Mining & Metals -0.5
Carbon Pricing
No carbon price
Oil & Gas +1 Automotive +0.5 Mining & Metals +0.5
Industrial Pollution & Water
Industry sets its own standards
Mining & Metals +1 Agriculture & Food +0.5 Consumer Goods & Retail +0.5 Oil & Gas +0.5
Online Retail & Marketplaces
Marketplaces need a state licence and a local presence
Consumer Goods & Retail -0.5
Vehicle Emissions Standards
Strict emissions standards with immediate enforcement and heavy fines
Automotive -1

Figures are annual percentage points added to (or taken off) that industry's growth rate for as long as the law stands — they stack with the global rate for the industry shown above. Greyed-out industries aren't part of Kalpetia's economy, so those impacts do nothing here until the sector exists. Change the law and the effect changes with it — see Kalpetia's laws.

Global events shaping growth

World events resolved by global decision can temporarily speed up or slow down particular industries — a solar storm battering technology, a subsidy boosting a sector. Only effects currently in force appear here; each fades on its own end date.

Event Effect on annual growth
Rein In the Tech Giants
Technology +6

Figures are annual percentage points added to (or taken off) that industry's growth rate while the effect lasts — they stack with the global rate and any standing laws above. Greyed-out industries aren't part of Kalpetia's economy, so those effects do nothing here until the sector exists. Hover an industry to see when the effect ends.

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