Economy of Nova Artaris

Output, growth and how Nova Artaris compares to the world.

Current economy

GDP per capita
$59,222
Actual (per adult)
Total GDP
$59,488.6bn
National output
Unemployment
8.5%
Of the working-age population
Income inequality
4.0×
High vs low earners

Total GDP by earner band

Retired
No GDP contribution
18.0% of population
Set by the retirement-age law: electors at or above the threshold are retired
Unemployed
No GDP contribution
7.0% of total population (including non-working age)
Low earners
$4,968.3bn GDP
$29,094 avg per person
17.0% of population
8.4% of GDP
Medium earners
$18,061.9bn GDP
$58,003 avg per person
31.0% of population
30.4% of GDP
High earners
$30,365.1bn GDP
$116,266 avg per person
26.0% of population
51.0% of GDP
Elite earners
$6,093.3bn GDP
$606,597 avg per person
1.0% of population
10.2% of GDP

International comparison

Total GDP ranking
#1 of 52
GDP per capita ranking
#17 of 52

View the full international league table →

Economic history

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Laws shaping growth

Nova Artaris's laws don't just shift opinion — some of them speed up or slow down particular industries every month. Only laws currently set away from a neutral position appear here; every other law leaves growth alone.

Law Effect on annual growth
Automation & the Workforce
Actively incentivise automation
Technology +2 Professional Services +1
AI Development & Safety
Light-touch, pro-innovation
AI Development +3 Technology +1.5
Prescription Drug Pricing
Manufacturers set prices freely
Pharmaceuticals +1.5
Banking & Financial Regulation
Deregulated financial centre
Financial Services +3 Agriculture & Food -0.5 Automotive -0.5 Mining & Metals -0.5
Arms Exports
Sell arms with minimal restriction
Aerospace & Defence +2

Figures are annual percentage points added to (or taken off) that industry's growth rate for as long as the law stands — they stack with the global rate for the industry shown above. Greyed-out industries aren't part of Nova Artaris's economy, so those impacts do nothing here until the sector exists. Change the law and the effect changes with it — see Nova Artaris's laws.

Global events shaping growth

World events resolved by global decision can temporarily speed up or slow down particular industries — a solar storm battering technology, a subsidy boosting a sector. Only effects currently in force appear here; each fades on its own end date.

Event Effect on annual growth
Rein In the Tech Giants
Technology +6

Figures are annual percentage points added to (or taken off) that industry's growth rate while the effect lasts — they stack with the global rate and any standing laws above. Greyed-out industries aren't part of Nova Artaris's economy, so those effects do nothing here until the sector exists. Hover an industry to see when the effect ends.

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