Economy of Ronkonkoma

Output, growth and how Ronkonkoma compares to the world.

Current economy

GDP per capita
$52,517
Actual (per adult)
Total GDP
$971.6bn
National output
Unemployment
4.2%
Of the working-age population
Income inequality
4.1×
High vs low earners

Total GDP by earner band

Retired
No GDP contribution
23.4% of population
Set by the retirement-age law: electors at or above the threshold are retired
Unemployed
No GDP contribution
3.2% of total population (including non-working age)
Low earners
$108.9bn GDP
$26,348 avg per person
22.3% of population
11.2% of GDP
Medium earners
$303.1bn GDP
$53,098 avg per person
30.9% of population
31.2% of GDP
High earners
$356.9bn GDP
$106,660 avg per person
18.1% of population
36.7% of GDP
Elite earners
$202.8bn GDP
$515,112 avg per person
2.1% of population
20.9% of GDP

International comparison

Total GDP ranking
#33 of 52
GDP per capita ranking
#31 of 52

View the full international league table →

Economic history

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Laws shaping growth

Ronkonkoma's laws don't just shift opinion — some of them speed up or slow down particular industries every month. Only laws currently set away from a neutral position appear here; every other law leaves growth alone.

Law Effect on annual growth
Fossil Fuel Extraction
Maximise domestic extraction
Oil & Gas +4 Mining & Metals +1
Agricultural Environmental Standards
Synthetic pesticides phased out; organic-transition targets
Agriculture & Food -2
Agricultural Market Regime
Open agricultural trade; intervention only in emergencies
Agriculture & Food +1.5
Banking & Financial Regulation
Light-touch regulation
Financial Services +1.5
Carbon Pricing
Economy-wide carbon price at a moderate rate
Oil & Gas -1.5 Automotive -1 Mining & Metals -1 Aerospace & Defence -0.5 Technology +0.5
Streaming & Content Regulation
Open market with foreign broadcaster ownership allowed and platform interoperability required
Media & Entertainment +1.5
Drink & Drug Driving
Zero tolerance for alcohol and drugs, with random testing at stops
Tourism & Hospitality -1
Industrial Pollution & Water
Strict air and water limits, actively inspected
Mining & Metals -1 Agriculture & Food -0.5 Consumer Goods & Retail -0.5 Oil & Gas -0.5
Food Safety Regulation
Strict standards, unannounced inspections and published hygiene ratings
Agriculture & Food -0.5 Consumer Goods & Retail -0.5
Water Usage & Allocation
Compulsory metering and conservation targets
Agriculture & Food -0.5
Zero-Hour & On-Call Contracts
Right to request fixed hours after 12 weeks, plus an on-call pay premium
Consumer Goods & Retail -0.5 Tourism & Hospitality -0.5
AI Development & Safety
Light-touch, pro-innovation
AI Development +3 Technology +1.5
Arms Exports
Export only to close allies
Aerospace & Defence -1
Broadband & Digital Access
Universal service obligation; every home entitled to a connection
Technology +1

Figures are annual percentage points added to (or taken off) that industry's growth rate for as long as the law stands — they stack with the global rate for the industry shown above. Greyed-out industries aren't part of Ronkonkoma's economy, so those impacts do nothing here until the sector exists. Change the law and the effect changes with it — see Ronkonkoma's laws.

Global events shaping growth

World events resolved by global decision can temporarily speed up or slow down particular industries — a solar storm battering technology, a subsidy boosting a sector. Only effects currently in force appear here; each fades on its own end date.

Event Effect on annual growth
Rein In the Tech Giants
Technology +6

Figures are annual percentage points added to (or taken off) that industry's growth rate while the effect lasts — they stack with the global rate and any standing laws above. Greyed-out industries aren't part of Ronkonkoma's economy, so those effects do nothing here until the sector exists. Hover an industry to see when the effect ends.

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