Economy of Rheinland

Output, growth and how Rheinland compares to the world.

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Current economy

GDP per capita
$67,253
Actual (per adult)
Total GDP
$5,676.2bn
National output
Unemployment
8.7%
Of the working-age population
Income inequality
4.0×
High vs low earners

Total GDP by earner band

Retired
No GDP contribution
5.5% of population
Set by the retirement-age law: electors at or above the threshold are retired
Unemployed
No GDP contribution
8.2% of total population (including non-working age)
Low earners
$706.0bn GDP
$31,729 avg per person
26.4% of population
12.4% of GDP
Medium earners
$1,782.3bn GDP
$62,781 avg per person
33.6% of population
31.4% of GDP
High earners
$2,691.5bn GDP
$125,279 avg per person
25.5% of population
47.4% of GDP
Elite earners
$496.4bn GDP
$646,989 avg per person
0.9% of population
8.8% of GDP

International comparison

Total GDP ranking
#9 of 52
GDP per capita ranking
#6 of 52

View the full international league table →

Economic history

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Laws shaping growth

Rheinland's laws don't just shift opinion — some of them speed up or slow down particular industries every month. Only laws currently set away from a neutral position appear here; every other law leaves growth alone.

Law Effect on annual growth
AI Development & Safety
No restrictions; accelerate AI
AI Development +6 Technology +3
Banking & Financial Regulation
Deregulated financial centre
Financial Services +3 Agriculture & Food -0.5 Automotive -0.5 Mining & Metals -0.5
Agricultural Market Regime
No tariffs, marketing boards or price support of any kind
Agriculture & Food +2.5
Arms Exports
Sell arms with minimal restriction
Aerospace & Defence +2
Automation & the Workforce
Actively incentivise automation
Technology +2 Professional Services +1
Drug Patents & Generics
Patents extended for new uses; generics blocked while any patent is live
Pharmaceuticals +1
Fossil Fuel Extraction
Maximise domestic extraction
Oil & Gas +4 Mining & Metals +1
Industrial Pollution & Water
Industry sets its own standards
Mining & Metals +1 Agriculture & Food +0.5 Consumer Goods & Retail +0.5 Oil & Gas +0.5
Online Retail & Marketplaces
Digital-first: e-signatures, no local-presence rules, open cross-border selling
Consumer Goods & Retail +1 Technology +0.5
Retail Planning & Licensing
Presumption in favour of new stores; no size limits
Consumer Goods & Retail +1
Agricultural Environmental Standards
Voluntary stewardship schemes
Agriculture & Food +0.5
Bankruptcy & Insolvency
Very strict bankruptcy; debts remain enforceable for decades
Financial Services +0.5
Carbon Pricing
No carbon price
Oil & Gas +1 Automotive +0.5 Mining & Metals +0.5
Foreign Investment & Takeovers
Large deals must be notified to the government; no veto
Financial Services +0.5 Technology +0.5
Price-Gouging Regulation
No restrictions; prices follow supply and demand, emergencies included
Consumer Goods & Retail +0.5
Vocational & Technical Education
Universal access to vocational and technical training, with a guaranteed apprenticeship place for every school-leaver
Automotive +1 Aerospace & Defence +0.5
Streaming & Content Regulation
Open market with foreign broadcaster ownership allowed and platform interoperability required
Media & Entertainment +1.5
Tourist Visa Policy
Visa-free entry for allied and reciprocal countries
Tourism & Hospitality +0.8
Vehicle Emissions Standards
No vehicle emissions standards whatsoever
Automotive +1 Oil & Gas +0.5
Video Game Regulation
No regulation of what is made or sold, including to minors
Media & Entertainment +1

Figures are annual percentage points added to (or taken off) that industry's growth rate for as long as the law stands — they stack with the global rate for the industry shown above. Greyed-out industries aren't part of Rheinland's economy, so those impacts do nothing here until the sector exists. Change the law and the effect changes with it — see Rheinland's laws.

Global events shaping growth

World events resolved by global decision can temporarily speed up or slow down particular industries — a solar storm battering technology, a subsidy boosting a sector. Only effects currently in force appear here; each fades on its own end date.

Event Effect on annual growth
Rein In the Tech Giants
Technology +6

Figures are annual percentage points added to (or taken off) that industry's growth rate while the effect lasts — they stack with the global rate and any standing laws above. Greyed-out industries aren't part of Rheinland's economy, so those effects do nothing here until the sector exists. Hover an industry to see when the effect ends.

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