Economy of Nördereich

Output, growth and how Nördereich compares to the world.

Current economy

GDP per capita
$51,261
Actual (per adult)
Total GDP
$2,773.2bn
National output
Unemployment
10.3%
Of the working-age population
Income inequality
4.0×
High vs low earners

Total GDP by earner band

Retired
No GDP contribution
13.9% of population
Set by the retirement-age law: electors at or above the threshold are retired
Unemployed
No GDP contribution
8.9% of total population (including non-working age)
Low earners
$313.7bn GDP
$25,461 avg per person
22.8% of population
11.3% of GDP
Medium earners
$809.6bn GDP
$52,116 avg per person
28.7% of population
29.2% of GDP
High earners
$1,366.0bn GDP
$102,011 avg per person
24.8% of population
49.3% of GDP
Elite earners
$283.9bn GDP
$530,104 avg per person
1.0% of population
10.2% of GDP

International comparison

Total GDP ranking
#23 of 52
GDP per capita ranking
#35 of 52

View the full international league table →

Economic history

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Laws shaping growth

Nördereich's laws don't just shift opinion — some of them speed up or slow down particular industries every month. Only laws currently set away from a neutral position appear here; every other law leaves growth alone.

Law Effect on annual growth
AI Development & Safety
No restrictions; accelerate AI
AI Development +6 Technology +3
Banking & Financial Regulation
Deregulated financial centre
Financial Services +3 Agriculture & Food -0.5 Automotive -0.5 Mining & Metals -0.5
Automation & the Workforce
Actively incentivise automation
Technology +2 Professional Services +1

Figures are annual percentage points added to (or taken off) that industry's growth rate for as long as the law stands — they stack with the global rate for the industry shown above. Greyed-out industries aren't part of Nördereich's economy, so those impacts do nothing here until the sector exists. Change the law and the effect changes with it — see Nördereich's laws.

Global events shaping growth

World events resolved by global decision can temporarily speed up or slow down particular industries — a solar storm battering technology, a subsidy boosting a sector. Only effects currently in force appear here; each fades on its own end date.

Event Effect on annual growth
Rein In the Tech Giants
Technology +6

Figures are annual percentage points added to (or taken off) that industry's growth rate while the effect lasts — they stack with the global rate and any standing laws above. Greyed-out industries aren't part of Nördereich's economy, so those effects do nothing here until the sector exists. Hover an industry to see when the effect ends.

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