Economy of Lysenne

Output, growth and how Lysenne compares to the world.

Current economy

GDP per capita
$53,998
Actual (per adult)
Total GDP
$3,634.1bn
National output
Unemployment
8.6%
Of the working-age population
Income inequality
4.0×
High vs low earners

Total GDP by earner band

Retired
No GDP contribution
17.4% of population
Set by the retirement-age law: electors at or above the threshold are retired
Unemployed
No GDP contribution
7.1% of total population (including non-working age)
Low earners
$665.0bn GDP
$30,260 avg per person
32.7% of population
18.3% of GDP
Medium earners
$872.6bn GDP
$60,504 avg per person
21.4% of population
24.0% of GDP
High earners
$1,660.9bn GDP
$120,930 avg per person
20.4% of population
45.7% of GDP
Elite earners
$435.6bn GDP
$634,278 avg per person
1.0% of population
12.0% of GDP

International comparison

Total GDP ranking
#19 of 52
GDP per capita ranking
#29 of 52

View the full international league table →

Economic history

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Laws shaping growth

Lysenne's laws don't just shift opinion — some of them speed up or slow down particular industries every month. Only laws currently set away from a neutral position appear here; every other law leaves growth alone.

Law Effect on annual growth
AI Development & Safety
No restrictions; accelerate AI
AI Development +6 Technology +3
Banking & Financial Regulation
Deregulated financial centre
Financial Services +3 Agriculture & Food -0.5 Automotive -0.5 Mining & Metals -0.5
Arms Exports
Sell arms with minimal restriction
Aerospace & Defence +2
Automation & the Workforce
Actively incentivise automation
Technology +2 Professional Services +1
Agricultural Market Regime
Open agricultural trade; intervention only in emergencies
Agriculture & Food +1.5
Broadband & Digital Access
Universal service obligation; every home entitled to a connection
Technology +1
Online Retail & Marketplaces
Digital-first: e-signatures, no local-presence rules, open cross-border selling
Consumer Goods & Retail +1 Technology +0.5
Retail Planning & Licensing
Presumption in favour of new stores; no size limits
Consumer Goods & Retail +1
Tourist Visa Policy
Visa-free entry for allied and reciprocal countries
Tourism & Hospitality +0.8
Industrial Pollution & Water
Industry sets its own standards
Mining & Metals +1 Agriculture & Food +0.5 Consumer Goods & Retail +0.5 Oil & Gas +0.5
Vocational & Technical Education
Universal access to vocational and technical training, with a guaranteed apprenticeship place for every school-leaver
Automotive +1 Aerospace & Defence +0.5
Carbon Pricing
No carbon price
Oil & Gas +1 Automotive +0.5 Mining & Metals +0.5
Fossil Fuel Extraction
Licensed extraction with limits
Oil & Gas +1
Prescription Drug Pricing
State negotiates prices for public purchasing
Pharmaceuticals -1.5

Figures are annual percentage points added to (or taken off) that industry's growth rate for as long as the law stands — they stack with the global rate for the industry shown above. Greyed-out industries aren't part of Lysenne's economy, so those impacts do nothing here until the sector exists. Change the law and the effect changes with it — see Lysenne's laws.

Global events shaping growth

World events resolved by global decision can temporarily speed up or slow down particular industries — a solar storm battering technology, a subsidy boosting a sector. Only effects currently in force appear here; each fades on its own end date.

Event Effect on annual growth
Rein In the Tech Giants
Technology +6

Figures are annual percentage points added to (or taken off) that industry's growth rate while the effect lasts — they stack with the global rate and any standing laws above. Greyed-out industries aren't part of Lysenne's economy, so those effects do nothing here until the sector exists. Hover an industry to see when the effect ends.

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