Economy of Belvaria

Output, growth and how Belvaria compares to the world.

Current economy

GDP per capita
$51,529
Actual (per adult)
Total GDP
$4,689.1bn
National output
Unemployment
4.3%
Of the working-age population
Income inequality
4.0×
High vs low earners

Total GDP by earner band

Retired
No GDP contribution
27.8% of population
Set by the retirement-age law: electors at or above the threshold are retired
Unemployed
No GDP contribution
3.1% of total population (including non-working age)
Low earners
$518.2bn GDP
$29,070 avg per person
19.6% of population
11.1% of GDP
Medium earners
$1,463.6bn GDP
$57,782 avg per person
27.8% of population
31.2% of GDP
High earners
$2,152.6bn GDP
$114,726 avg per person
20.6% of population
45.9% of GDP
Elite earners
$554.8bn GDP
$591,353 avg per person
1.0% of population
11.8% of GDP

International comparison

Total GDP ranking
#12 of 52
GDP per capita ranking
#34 of 52

View the full international league table →

Economic history

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Laws shaping growth

Belvaria's laws don't just shift opinion — some of them speed up or slow down particular industries every month. Only laws currently set away from a neutral position appear here; every other law leaves growth alone.

Law Effect on annual growth
AI Development & Safety
Light-touch, pro-innovation
AI Development +3 Technology +1.5
Automation & the Workforce
Permit automation with strong retraining/transition rights
Technology -0.5
Fossil Fuel Extraction
Licensed extraction with limits
Oil & Gas +1

Figures are annual percentage points added to (or taken off) that industry's growth rate for as long as the law stands — they stack with the global rate for the industry shown above. Greyed-out industries aren't part of Belvaria's economy, so those impacts do nothing here until the sector exists. Change the law and the effect changes with it — see Belvaria's laws.

Global events shaping growth

World events resolved by global decision can temporarily speed up or slow down particular industries — a solar storm battering technology, a subsidy boosting a sector. Only effects currently in force appear here; each fades on its own end date.

Event Effect on annual growth
Rein In the Tech Giants
Technology +6

Figures are annual percentage points added to (or taken off) that industry's growth rate while the effect lasts — they stack with the global rate and any standing laws above. Greyed-out industries aren't part of Belvaria's economy, so those effects do nothing here until the sector exists. Hover an industry to see when the effect ends.

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