Economy of Azonia

Output, growth and how Azonia compares to the world.

Current economy

GDP per capita
$56,902
Actual (per adult)
Total GDP
$580.4bn
National output
Unemployment
6.1%
Of the working-age population
Income inequality
4.0×
High vs low earners

Total GDP by earner band

Retired
No GDP contribution
25.5% of population
Set by the retirement-age law: electors at or above the threshold are retired
Unemployed
No GDP contribution
4.6% of total population (including non-working age)
Low earners
$57.2bn GDP
$29,380 avg per person
19.1% of population
9.9% of GDP
Medium earners
$176.3bn GDP
$59,406 avg per person
29.1% of population
30.4% of GDP
High earners
$238.1bn GDP
$116,715 avg per person
20.0% of population
41.0% of GDP
Elite earners
$108.8bn GDP
$586,725 avg per person
1.8% of population
18.8% of GDP

International comparison

Total GDP ranking
#39 of 52
GDP per capita ranking
#21 of 52

View the full international league table →

Economic history

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Laws shaping growth

Azonia's laws don't just shift opinion — some of them speed up or slow down particular industries every month. Only laws currently set away from a neutral position appear here; every other law leaves growth alone.

Law Effect on annual growth
AI Development & Safety
Light-touch, pro-innovation
AI Development +3 Technology +1.5
Banking & Financial Regulation
Light-touch regulation
Financial Services +1.5
Broadband & Digital Access
Universal service obligation; every home entitled to a connection
Technology +1
Automation & the Workforce
Permit automation with strong retraining/transition rights
Technology -0.5
Bankruptcy & Insolvency
Fresh start: discharge after one year for individuals and small firms
Financial Services -0.5
Vocational & Technical Education
Universal access to vocational and technical training, with a guaranteed apprenticeship place for every school-leaver
Automotive +1 Aerospace & Defence +0.5

Figures are annual percentage points added to (or taken off) that industry's growth rate for as long as the law stands — they stack with the global rate for the industry shown above. Greyed-out industries aren't part of Azonia's economy, so those impacts do nothing here until the sector exists. Change the law and the effect changes with it — see Azonia's laws.

Global events shaping growth

World events resolved by global decision can temporarily speed up or slow down particular industries — a solar storm battering technology, a subsidy boosting a sector. Only effects currently in force appear here; each fades on its own end date.

Event Effect on annual growth
Rein In the Tech Giants
Technology +6

Figures are annual percentage points added to (or taken off) that industry's growth rate while the effect lasts — they stack with the global rate and any standing laws above. Greyed-out industries aren't part of Azonia's economy, so those effects do nothing here until the sector exists. Hover an industry to see when the effect ends.

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